export class RoomGameInfo {

    public static Status_Type = {
        Free: 0, //空闲状态
    }


    public game_state: number = 0; //游戏状态
    public current_chair: number = 0; //到谁回合
    public trusteeList: Array<boolean> = []; //托管
    public next_turn_time: number = 0

    public apply_dismiss: number = 0 //解散发起人
    public apply_dismiss_time: number = 0;//申请时间
    public apply_dismissList: Array<number> = [] //解散状态 0:未投票 1:同意 2:拒绝
    public apply_dismiss_refuse:number = 0//拒绝人

    public last_chair: number = 0; //上家谁


    public clone(){
        let model:RoomGameInfo = new RoomGameInfo()
        model.game_state = this.game_state
        
        return model
    }
}